So what a lot of this was was experimenting with what was fun. That's great, I'm glad we sat down and did that, but that was so vague that we didn't really know what that meant. It said it should largely harken to the original game, we'll change 40-60 per cent of the units across the races, keep the original three as far as the core multiplayer goes, and then we'll really do something different as far as the singleplayer campaign goes, and change the online experience. Our team is gonna do Starcraft II." And I had this still somewhere on our network, this one page synopsis of Starcraft. When we sat down to make Starcraft II we just said: "Okay, let's do it.
![wings of liberty brutal upgrades wings of liberty brutal upgrades](https://i.ytimg.com/vi/2TMvvK8uvvE/maxresdefault.jpg)
How many of those ideas carried through to what Starcraft II is today? If you go back in time to that first meeting, when you sat down and said you wanted to do Starcraft II. So we're at a state to show it to the world, so we're super excited to get it out there and let everybody see it, and playing it, and get to releasing patches, and letting the world play together. And they have all done a great job, especially at the end term bringing it all together. For it was really significant and we've had a team of guys who have been working on this "forever" across many departments in the company. Since the announcement in 2007 we have been really excited to share it with the world, but there were a lot of things we had to work on and figure out and there was a lot of experimentation to get where we are today. How would you describe the journey that you've had with Starcraft II?Ī very long one. It's launch day - a good day to reflect upon what has been.
![wings of liberty brutal upgrades wings of liberty brutal upgrades](https://i.ytimg.com/vi/ODE_44VBOLs/maxresdefault.jpg)
He then worked on World of Warcraft before assuming his current position as producer on Starcraft II. Chris Sigaty started working at Blizzard Entertainment working on quality assurance and then moving on to becoming producer on Warcraft III: Reign of Chaos and the expansion Warcraft III: The Frozen Throne.